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play:rules:homebrew_rules [2022/05/08 14:27] ffman300 created |
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| ====== Homebrew Rules ====== | ====== Homebrew Rules ====== | ||
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| + | ==== Characters and Stats ==== | ||
| + | |||
| + | === Character Creation === | ||
| + | * Everyone gets a starting Feat. | ||
| + | * Variant Human' | ||
| + | * Everyone starts with 1 DM Inspiration. | ||
| + | * Everyone starts with normal starting gold, +1d4x10. | ||
| + | * For example, if your class' | ||
| + | |||
| + | === Intelligence Modifier === | ||
| + | When your Intelligence Score changes permanently, | ||
| + | * For every positive modifier to your Intelligence, | ||
| + | * For every negative modifier to your Intelligence, | ||
| + | |||
| + | Note that if you already have a positive modifier, and that modifier is reduced (for example, from a +4 to a +3), you will lose the extra languages/ | ||
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| + | |||
| + | === Leveling === | ||
| + | * **Hit Points** Roll twice and take the higher number, if both rolls are lower than average, take the (high) average. | ||
| + | * **ABI and Feats** When you level and are given the option of taking an Ability Score Increase or a Feat, you can take both, provided you have spent in game time working on gaining that Feat. | ||
| + | |||
| + | === Feats Changes and Restrictions === | ||
| + | * **Lucky** Luck points do not give advantage on a roll but instead use the same rules as DM Inspiration. | ||
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| + | ==== During the Game ==== | ||
| + | === Natural 20 === | ||
| + | Rolling a Natural 20 automatically succeeds. | ||
| + | |||
| + | === DM Inspiration === | ||
| + | * Instead of DM Inspiration granting Advantage, a deck of cards is used. Roll the die, and randomly pull a card from the deck. Apply one of the following modifiers to your roll, based on the card pulled: | ||
| + | * **Pip Cards** Add the face value to the base roll. Example: Drawing the 7 of Diamonds would add +7 to the roll. | ||
| + | * **Face Cards** Add +10 to the base roll. Example: Drawing the Queen of Hearts would add +10 to the roll. | ||
| + | * **Ace** Convert the base roll into a Natural 20. This counts as an automatic success. | ||
| + | * **Joker** Convert the base roll into a Natural 20, but a Twist of Fate also occurs as a result. This counts as an automatic success, but may come with strange, unnatural, and long-term consequences as determined by the DM. | ||
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| + | === I Know a Guy === | ||
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| + | Once per session at any time (where it makes sense to), a player can say "I know a guy" and quickly sketch out an NPC and their relationship to that character. Then the player must make a Charisma roll to see how well that NPC reacts to the situation/ | ||
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