====== Homebrew Rules ====== ==== Characters and Stats ==== === Character Creation === * Everyone gets a starting Feat. * Variant Human's do not get an extra Feat. * Everyone starts with 1 DM Inspiration. * Everyone starts with normal starting gold, +1d4x10. * For example, if your class's starting gold is 3d4, then you get 4d4 === Intelligence Modifier === When your Intelligence Score changes permanently, such as from an Ability Score Increase, an equipped Magic Item, or permanent Ability Score Damage, you may gain or lose the following: * For every positive modifier to your Intelligence, add //either// one language, one skill proficiency, or gain expertise in a skill you are proficient in. * For every negative modifier to your Intelligence, subtract //either// one language, one skill proficiency, or lose expertise in a skill you are proficient in. Note that if you already have a positive modifier, and that modifier is reduced (for example, from a +4 to a +3), you will lose the extra languages/proficiency that would have been gained by having the higher modifier. === Leveling === * **Hit Points** Roll twice and take the higher number, if both rolls are lower than average, take the (high) average. * **ABI and Feats** When you level and are given the option of taking an Ability Score Increase or a Feat, you can take both, provided you have spent in game time working on gaining that Feat. === Feats Changes and Restrictions === * **Lucky** Luck points do not give advantage on a roll but instead use the same rules as DM Inspiration. ==== During the Game ==== === Natural 20 === Rolling a Natural 20 automatically succeeds. === DM Inspiration === * Instead of DM Inspiration granting Advantage, a deck of cards is used. Roll the die, and randomly pull a card from the deck. Apply one of the following modifiers to your roll, based on the card pulled: * **Pip Cards** Add the face value to the base roll. Example: Drawing the 7 of Diamonds would add +7 to the roll. * **Face Cards** Add +10 to the base roll. Example: Drawing the Queen of Hearts would add +10 to the roll. * **Ace** Convert the base roll into a Natural 20. This counts as an automatic success. * **Joker** Convert the base roll into a Natural 20, but a Twist of Fate also occurs as a result. This counts as an automatic success, but may come with strange, unnatural, and long-term consequences as determined by the DM. === I Know a Guy === Once per session at any time (where it makes sense to), a player can say "I know a guy" and quickly sketch out an NPC and their relationship to that character. Then the player must make a Charisma roll to see how well that NPC reacts to the situation/request.